Your IP : 216.73.216.48
/* This file is part of the KDE project
* Copyright (C) 2007, 2009 Thomas Zander <zander@kde.org>
* Copyright (C) 2011 Matus Hanzes <matus.hanzes@ixonos.com>
* Copyright (C) 2013 C. Boemann <cbo@boemann.dk>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef KOSHAPEANCHOR_H
#define KOSHAPEANCHOR_H
#include "flake_export.h"
class KoShape;
class KoXmlElement;
class KoShapeLoadingContext;
class KoShapeSavingContext;
class KoShapeAnchorPrivate;
class QTextDocument;
class QPointF;
/**
* This class is the object that explains how a shape is anchored to something.
*
* The anchored shape will be positioned (in supporting applications) based on the properties
* defined in this class.
*
* This class can be used in three different ways:
* -page anchor
* -as-char
* -char, paragraph anchor
*
* If it's a page anchor it just provide the info about how the shape relates to a page with a specific
* page number.
*
* For the other types of anchoring it has to have a TextLocation in a QTextDocument. This TextLocation
* can either be an inline character (type as-char) or a position (type char or paragraph) The
* KoShapeAnchor and TextLocation connects the anchored-shape to the text flow so the anchored shape
* can be repositioned on the canvas if new text is inserted or removed before the anchor character.
*
* For as-char, char and paragraph use cases:
* @see KoAnchorInlineObject
* @see KoAnchorTextRange
* which are both implemented as subclasses of TextLocation
*
* The position of the shape relative to the anchor is called the offset. It's loaded by loadOdf().
* @see PlacementStrategy for more information about the layout of anchors/shapes.
*/
class FLAKE_EXPORT KoShapeAnchor
{
public:
/**
* This class is an interface that positions the shape linked to text anchor
*/
class PlacementStrategy {
public:
PlacementStrategy(){};
virtual ~PlacementStrategy(){};
/**
* Reparent the anchored shape to not have a parent shape container (and model)
*
*/
virtual void detachFromModel() = 0;
/**
* Reparent the anchored shape under an appropriate shape container (and model)
*
* If needed, it changes the parent KoShapeContainerModel and KoShapeContainer of the anchored
* shape.
*/
virtual void updateContainerModel() = 0;
};
class TextLocation {
public:
TextLocation(){};
virtual ~TextLocation(){};
virtual const QTextDocument *document() const = 0;
virtual int position() const = 0;
};
enum HorizontalPos {
HCenter,
HFromInside,
HFromLeft,
HInside,
HLeft,
HOutside,
HRight
};
enum HorizontalRel { //NOTE: update KWAnchoringProperties if you change this
HChar,
HPage,
HPageContent,
HPageStartMargin,
HPageEndMargin,
HFrame,
HFrameContent,
HFrameEndMargin,
HFrameStartMargin,
HParagraph,
HParagraphContent,
HParagraphEndMargin,
HParagraphStartMargin
};
enum VerticalPos {
VBelow,
VBottom,
VFromTop,
VMiddle,
VTop
};
enum VerticalRel { //NOTE: update KWAnchoringProperties if you change this
VBaseline,
VChar,
VFrame,
VFrameContent,
VLine,
VPage,
VPageContent,
VParagraph,
VParagraphContent,
VText
};
enum AnchorType {
AnchorAsCharacter,
AnchorToCharacter,
AnchorParagraph,
AnchorPage
};
/**
* Constructor for an in-place anchor.
* @param shape the anchored shape that this anchor links to.
*/
explicit KoShapeAnchor(KoShape *shape);
virtual ~KoShapeAnchor();
/**
* Return the shape that is linked to from the text anchor.
*/
KoShape *shape() const;
/**
* Returns the type of the anchor.
*
* The text:anchor-type attribute specifies how a frame is bound to a
* text document. The anchor position is the point at which a frame is
* bound to a text document. The defined values for the text:anchor-type
* attribute are;
*
* - as-char
* There is no anchor position. The drawing shape behaves like a
* character.
* - char
* The character after the drawing shape element.
* - frame
* The parent text box that the current drawing shape element is
* contained in.
* FIXME we don't support type frame
* - page
* The page that has the same physical page number as the value of the
* text:anchor-page-number attribute that is attached to the drawing
* shape element.
* - paragraph
* The paragraph that the current drawing shape element is contained in.
*/
AnchorType anchorType() const;
/**
* Set how the anchor behaves
*/
void setAnchorType(AnchorType type);
/// set the current vertical-pos
void setHorizontalPos(HorizontalPos);
/// return the current vertical-pos
HorizontalPos horizontalPos() const;
/// set the current vertical-rel
void setHorizontalRel(HorizontalRel);
/// return the current vertical-rel
HorizontalRel horizontalRel() const;
/// set the current horizontal-pos
void setVerticalPos(VerticalPos);
/// return the current horizontal-pos
VerticalPos verticalPos() const;
/// set the current horizontal-rel
void setVerticalRel(VerticalRel);
/// return the current horizontal-rel
VerticalRel verticalRel() const;
/// return the wrap influence on position
QString wrapInfluenceOnPosition() const;
/// return if flow-with-text (odf attribute)
bool flowWithText() const;
/// return the page number of the shape (valid with page anchoring, -1 indicates auto).
int pageNumber() const;
/// return the offset of the shape from the anchor.
const QPointF &offset() const;
/// set the new offset of the shape. Causes a new layout soon.
void setOffset(const QPointF &offset);
/// Load the additional attributes.
/// This will also make the shape invisible so it doesn't mess up any layout
/// before it's ready to be placed where it belongs
/// The textlayout should make it visible again
bool loadOdf(const KoXmlElement &element, KoShapeLoadingContext &context);
/// Save the additional attributes.
void saveOdf(KoShapeSavingContext &context) const;
/// Get extra data structure that is what is actually inside a text document
TextLocation *textLocation() const;
/// Set extra data structure that is what is actually inside a text document
/// We do NOT take ownership (may change in the future)
void setTextLocation(TextLocation *textLocation);
/// Get placement strategy which is used to position shape linked to text anchor
PlacementStrategy *placementStrategy() const;
/// Set placement strategy which is used to position shape linked to text anchor
/// We take owner ship and will make sure the strategy is deleted
void setPlacementStrategy(PlacementStrategy *placementStrategy);
private:
class Private;
Private * const d;
};
#endif