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/*
* Copyright (c) 2005 Adrian Page <adrian@pagenet.plus.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef KO_INTEGER_MATHS_H
#define KO_INTEGER_MATHS_H
#ifndef UINT8_MAX
#define UINT8_MAX 255u
#endif
#ifndef UINT8_MIN
#define UINT8_MIN 0u
#endif
#ifndef UINT16_MAX
#define UINT16_MAX 65535u
#endif
#ifndef UINT16_MIN
#define UINT16_MIN 0u
#endif
#ifndef UINT32_MAX
#define UINT32_MAX (4294967295u)
#endif
#ifndef UINT32_MIN
#define UINT32_MIN 0u
#endif
#ifndef INT16_MAX
#define INT16_MAX 32767
#endif
#ifndef INT16_MIN
#define INT16_MIN -32768
#endif
// #define CLAMP(x,l,u) ((x)<(l)?(l):((x)>(u)?(u):(x)))
template<typename _T_, typename _T2_, typename _T3_>
inline _T_ CLAMP(_T_ x, _T2_ l, _T3_ u)
{
if (x < l)
return _T_(l);
else if (x > u)
return _T_(u);
return x;
}
/// take a and scale it up by 256*b/255
inline uint UINT8_SCALEBY(uint a, uint b)
{
uint c = a * b + 0x80u;
return (c >> 8) + c;
}
/// multiplication of two scale values
/// A scale value is interpreted as 255 equaling 1.0 (such as seen in rgb8 triplets)
/// thus "255*255=255" because 1.0*1.0=1.0
inline uint UINT8_MULT(uint a, uint b)
{
uint c = a * b + 0x80u;
return ((c >> 8) + c) >> 8;
}
inline uint UINT8_DIVIDE(uint a, uint b)
{
uint c = (a * UINT8_MAX + (b / 2u)) / b;
return c;
}
/// Approximation of (a * b * c + 32512) / 65025.0
inline uint UINT8_MULT3(uint a, uint b, uint c)
{
uint t = a * b * c + 0x7F5B;
return ((t >> 7) + t) >> 16;
}
/// Blending of two scale values as described by the alpha scale value
/// A scale value is interpreted as 255 equaling 1.0 (such as seen in rgb8 triplets)
/// Basically we do: a*alpha + b*(1-alpha)
inline uint UINT8_BLEND(uint a, uint b, uint alpha)
{
// However the formula is refactored to (a-b)*alpha + b since that saves a multiplication
// Signed arithmetic is needed since a-b might be negative
int c = (int(a) - int(b)) * alpha + 0x80u;
c = ((c >> 8) + c) >> 8;
return c + b;
}
inline uint UINT16_MULT(uint a, uint b)
{
uint c = a * b + 0x8000u;
return ((c >> 16) + c) >> 16;
}
inline int INT16_MULT(int a, int b)
{
return (a*b) / INT16_MAX;
}
inline uint UINT16_DIVIDE(uint a, uint b)
{
uint c = (a * UINT16_MAX + (b / 2u)) / b;
return c;
}
inline uint UINT16_BLEND(uint a, uint b, uint alpha)
{
// Basically we do a*alpha + b*(1-alpha)
// However refactored to (a-b)*alpha + b since that saves a multiplication
// Signed arithmetic is needed since a-b might be negative
int c = ((int(a) - int(b)) * int(alpha)) >> 16;
return uint(c + b);
}
inline uint UINT8_TO_UINT16(uint c)
{
return c | (c << 8);
}
inline uint UINT16_TO_UINT8(uint c)
{
//return round(c / 257.0);
//For all UINT16 this calculation is the same and a lot faster (off by c/65656 which for every c is 0)
c = c - (c >> 8) + 128;
return c >> 8;
}
inline int INT16_BLEND(int a, int b, uint alpha)
{
// Basically we do a*alpha + b*(1-alpha)
// However refactored to (a-b)*alpha + b since that saves a multiplication
int c = ((int(a) - int(b)) * int(alpha)) >> 16;
return c + b;
}
#endif