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/*
* Copyright (c) 2006-2007 Cyrille Berger <cberger@cberger.net>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef _KO_GRAY_COLORSPACE_TRAITS_H_
#define _KO_GRAY_COLORSPACE_TRAITS_H_
/**
* Base class for graya traits, it provides some convenient functions to
* access gray channels through an explicit API.
*/
template<typename _channels_type_>
struct KoGrayTraits : public KoColorSpaceTrait<_channels_type_, 2, 1> {
typedef _channels_type_ channels_type;
typedef KoColorSpaceTrait<_channels_type_, 2, 1> parent;
static const qint32 gray_pos = 0;
/**
* An grayscale pixel
*/
struct Pixel {
channels_type gray;
channels_type alpha;
};
/// @return the gray component
inline static channels_type gray(quint8* data) {
channels_type* d = parent::nativeArray(data);
return d[gray_pos];
}
/// Set the gray component
inline static void setGray(quint8* data, channels_type nv) {
channels_type* d = parent::nativeArray(data);
d[gray_pos] = nv;
}
};
struct KoGrayU8Traits : public KoGrayTraits<quint8> {
};
struct KoGrayU16Traits : public KoGrayTraits<quint16> {
};
struct KoGrayU32Traits : public KoGrayTraits<quint32> {
};
#include <KoConfig.h>
#ifdef HAVE_OPENEXR
#include <half.h>
struct KoGrayF16Traits : public KoGrayTraits<half> {
};
#endif
struct KoGrayF32Traits : public KoGrayTraits<float> {
};
struct KoGrayF64Traits : public KoGrayTraits<double> {
};
#endif