| Current Path : /usr/X11R6/share/apps/kwin/ |
| Current File : //usr/X11R6/share/apps/kwin/blinking-startup-fragment.glsl |
uniform sampler2D sampler;
uniform vec4 u_color;
varying vec2 varyingTexCoords;
void main()
{
vec4 tex = texture2D(sampler, varyingTexCoords);
if (tex.a != 1.0) {
tex = u_color;
}
gl_FragColor = tex;
}