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/*************************************************************************************
* Copyright (C) 2012 by Alejandro Fiestas Olivares <afiestas@kde.org> *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the Free Software *
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *
*************************************************************************************/
#ifndef KSCREEN_CONFIG_H
#define KSCREEN_CONFIG_H
#include "screen.h"
#include "output.h"
#include "kscreen_export.h"
#include <QtCore/QHash>
#include <QtCore/QObject>
#include <QtCore/QMetaType>
namespace KScreen {
/**
* Represents a (or the) screen configuration.
*
* This is the main class of KScreen, with it you can use
* the static methods current() to get the systems config and
* setConfig() to apply a config to the system.
*
* Also, you can instance an empty Config, this is usualy done
* to create a config (with the objective of setting it) from scratch
* and for example unserialize a saved config to it.
*
*/
class KSCREEN_EXPORT Config : public QObject
{
Q_OBJECT
Q_PROPERTY(Screen* screen READ screen)
Q_PROPERTY(OutputList outputs READ outputs)
public:
/**
* Tries to load a backend (it might be already loaded)
*
* @return true if there is a working backend, false if none are found or work
*/
static bool loadBackend();
/**
* Gets the current system configuration
*
* The returned config is a representation of the current system setup, for
* example if your screens a currently cloned, it will show that.
*
* @return the current system config, or null on error
*/
static Config* current();
/**
* Sets the given config to the system
*
* The config will first be validated via canBeApplied(), then
* it will be applied to the system.
*
* @arg config to be applied
* @return true if everything went well, false if something failed
*/
static bool setConfig(Config* config);
/**
* Validates that a config can be applied in the current system
*
* Each system has different constrains, this method will test
* the given config with those constrains to see if it
* can be applied.
*
* @arg config to be checked
* @return true if the configuration can be applied, false if not.
*/
static bool canBeApplied(Config* config);
/**
* Instance an empty config
*
* Usually you never want to use this constructor since there are some
* values that make no sense to set (for example you want the Screen of
* the current systme).
*
* So usually what you do is call current() and then modify
* whatever you need.
*/
explicit Config(QObject *parent = 0);
virtual ~Config();
/**
* Duplicates the config
*
* @return a new Config instance with same property values
*/
Config* clone() const;
Screen* screen() const;
void setScreen(Screen* screen);
Output* output(int outputId) const;
QHash<int, Output*> outputs() const;
QHash<int, Output*> connectedOutputs() const;
Output* primaryOutput() const;
void setPrimaryOutput(Output *output);
void addOutput(Output *output);
void removeOutput(int outputId);
void setOutputs(OutputList outputs);
bool isValid() const;
void setValid(bool valid);
Q_SIGNALS:
void outputAdded(Output *output);
void outputRemoved(int outputId);
void primaryOutputChanged(KScreen::Output *output);
private:
Q_DISABLE_COPY(Config)
class Private;
Private * const d;
Config(Private *dd);
};
} //KScreen namespace
#endif //KSCREEN_CONFIG_H