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/*
* DO NOT EDIT. THIS FILE IS GENERATED FROM ../../../dist/idl/nsIDOMAnimationEvent.idl
*/
#ifndef __gen_nsIDOMAnimationEvent_h__
#define __gen_nsIDOMAnimationEvent_h__
#ifndef __gen_nsIDOMEvent_h__
#include "nsIDOMEvent.h"
#endif
/* For IDL files that don't want to include root IDL files. */
#ifndef NS_NO_VTABLE
#define NS_NO_VTABLE
#endif
/* starting interface: nsIDOMAnimationEvent */
#define NS_IDOMANIMATIONEVENT_IID_STR "b1bea1bc-689b-4e07-8cbc-ef342725f9a6"
#define NS_IDOMANIMATIONEVENT_IID \
{0xb1bea1bc, 0x689b, 0x4e07, \
{ 0x8c, 0xbc, 0xef, 0x34, 0x27, 0x25, 0xf9, 0xa6 }}
class NS_NO_VTABLE nsIDOMAnimationEvent : public nsIDOMEvent {
public:
NS_DECLARE_STATIC_IID_ACCESSOR(NS_IDOMANIMATIONEVENT_IID)
/* readonly attribute DOMString animationName; */
NS_IMETHOD GetAnimationName(nsAString & aAnimationName) = 0;
/* readonly attribute float elapsedTime; */
NS_IMETHOD GetElapsedTime(float *aElapsedTime) = 0;
/* readonly attribute DOMString pseudoElement; */
NS_IMETHOD GetPseudoElement(nsAString & aPseudoElement) = 0;
};
NS_DEFINE_STATIC_IID_ACCESSOR(nsIDOMAnimationEvent, NS_IDOMANIMATIONEVENT_IID)
/* Use this macro when declaring classes that implement this interface. */
#define NS_DECL_NSIDOMANIMATIONEVENT \
NS_IMETHOD GetAnimationName(nsAString & aAnimationName) override; \
NS_IMETHOD GetElapsedTime(float *aElapsedTime) override; \
NS_IMETHOD GetPseudoElement(nsAString & aPseudoElement) override;
/* Use this macro when declaring the members of this interface when the
class doesn't implement the interface. This is useful for forwarding. */
#define NS_DECL_NON_VIRTUAL_NSIDOMANIMATIONEVENT \
NS_METHOD GetAnimationName(nsAString & aAnimationName); \
NS_METHOD GetElapsedTime(float *aElapsedTime); \
NS_METHOD GetPseudoElement(nsAString & aPseudoElement);
/* Use this macro to declare functions that forward the behavior of this interface to another object. */
#define NS_FORWARD_NSIDOMANIMATIONEVENT(_to) \
NS_IMETHOD GetAnimationName(nsAString & aAnimationName) override { return _to GetAnimationName(aAnimationName); } \
NS_IMETHOD GetElapsedTime(float *aElapsedTime) override { return _to GetElapsedTime(aElapsedTime); } \
NS_IMETHOD GetPseudoElement(nsAString & aPseudoElement) override { return _to GetPseudoElement(aPseudoElement); }
/* Use this macro to declare functions that forward the behavior of this interface to another object in a safe way. */
#define NS_FORWARD_SAFE_NSIDOMANIMATIONEVENT(_to) \
NS_IMETHOD GetAnimationName(nsAString & aAnimationName) override { return !_to ? NS_ERROR_NULL_POINTER : _to->GetAnimationName(aAnimationName); } \
NS_IMETHOD GetElapsedTime(float *aElapsedTime) override { return !_to ? NS_ERROR_NULL_POINTER : _to->GetElapsedTime(aElapsedTime); } \
NS_IMETHOD GetPseudoElement(nsAString & aPseudoElement) override { return !_to ? NS_ERROR_NULL_POINTER : _to->GetPseudoElement(aPseudoElement); }
#if 0
/* Use the code below as a template for the implementation class for this interface. */
/* Header file */
class nsDOMAnimationEvent : public nsIDOMAnimationEvent
{
public:
NS_DECL_ISUPPORTS
NS_DECL_NSIDOMANIMATIONEVENT
nsDOMAnimationEvent();
private:
~nsDOMAnimationEvent();
protected:
/* additional members */
};
/* Implementation file */
NS_IMPL_ISUPPORTS(nsDOMAnimationEvent, nsIDOMAnimationEvent)
nsDOMAnimationEvent::nsDOMAnimationEvent()
{
/* member initializers and constructor code */
}
nsDOMAnimationEvent::~nsDOMAnimationEvent()
{
/* destructor code */
}
/* readonly attribute DOMString animationName; */
NS_IMETHODIMP nsDOMAnimationEvent::GetAnimationName(nsAString & aAnimationName)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* readonly attribute float elapsedTime; */
NS_IMETHODIMP nsDOMAnimationEvent::GetElapsedTime(float *aElapsedTime)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* readonly attribute DOMString pseudoElement; */
NS_IMETHODIMP nsDOMAnimationEvent::GetPseudoElement(nsAString & aPseudoElement)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* End of implementation class template. */
#endif
#endif /* __gen_nsIDOMAnimationEvent_h__ */