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//
// This file is part of the Marble Virtual Globe.
//
// This program is free software licensed under the GNU LGPL. You can
// find a copy of this license in LICENSE.txt in the top directory of
// the source code.
//
// Copyright 2006-2008 Torsten Rahn <tackat@kde.org>
// Copyright 2009 Jens-Michael Hoffmann <jensmh@gmx.de>
//
#ifndef MARBLE_PLUGINMANAGER_H
#define MARBLE_PLUGINMANAGER_H
#include <QObject>
#include <QList>
#include "marble_export.h"
namespace Marble
{
class RenderPlugin;
class PositionProviderPlugin;
class AbstractFloatItem;
class PluginManagerPrivate;
class SearchRunnerPlugin;
class ReverseGeocodingRunnerPlugin;
class RoutingRunnerPlugin;
class ParseRunnerPlugin;
/**
* @short The class that handles Marble's plugins.
*
* Ownership policy for plugins:
*
* On every invocation of createNetworkPlugins and
* createFloatItems the PluginManager creates new objects and transfers
* ownership to the calling site. In order to create
* the objects, the PluginManager internally has a list of the plugins
* which are owned by the PluginManager and destroyed by it.
*
*/
class MARBLE_EXPORT PluginManager : public QObject
{
Q_OBJECT
public:
explicit PluginManager( QObject* parent = 0 );
~PluginManager();
/**
* @brief Returns all available RenderPlugins.
*
* Ownership of the items remains in PluginManager.
* In order to use the RenderPlugins, first create new instances using
* RenderPlugin::newInstance().
*/
QList<const RenderPlugin *> renderPlugins() const;
/**
* @brief Add a RenderPlugin manually to the list of known plugins. Normally you
* don't need to call this method since all plugins are loaded automatically.
* @param plugin The plugin to add. Ownership retains with the caller.
*/
void addRenderPlugin( const RenderPlugin *plugin );
/**
* @brief Returns all available PositionProviderPlugins.
*
* Ownership of the items remains in PluginManager.
* In order to use the PositionProviderPlugins, first create new instances using
* PositionProviderPlugin::newInstance().
*/
QList<const PositionProviderPlugin *> positionProviderPlugins() const;
/**
* @brief Add a PositionProviderPlugin manually to the list of known plugins. Normally you
* don't need to call this method since all plugins are loaded automatically.
* @param plugin The plugin to add. Ownership retains with the caller.
*/
void addPositionProviderPlugin( const PositionProviderPlugin *plugin );
/**
* Returns all search runner plugins.
* @note: Runner plugins are owned by the PluginManager, do not delete them.
*/
QList<const SearchRunnerPlugin *> searchRunnerPlugins() const;
/**
* @brief Add a SearchRunnerPlugin manually to the list of known plugins. Normally you
* don't need to call this method since all plugins are loaded automatically.
* @param plugin The plugin to add. Ownership retains with the caller.
*/
void addSearchRunnerPlugin( const SearchRunnerPlugin *plugin );
/**
* Returns all reverse geocoding runner plugins.
* @note: The runner plugins are owned by the PluginManager, do not delete them.
*/
QList<const ReverseGeocodingRunnerPlugin *> reverseGeocodingRunnerPlugins() const;
/**
* @brief Add a ReverseGeocodingRunnerPlugin manually to the list of known plugins. Normally you
* don't need to call this method since all plugins are loaded automatically.
* @param plugin The plugin to add. Ownership retains with the caller.
*/
void addReverseGeocodingRunnerPlugin( const ReverseGeocodingRunnerPlugin *plugin );
/**
* Returns all routing runner plugins.
* @note: The runner plugins are owned by the PluginManager, do not delete them.
*/
QList<RoutingRunnerPlugin *> routingRunnerPlugins() const;
/**
* @brief Add a RoutingRunnerPlugin manually to the list of known plugins. Normally you
* don't need to call this method since all plugins are loaded automatically.
* @param plugin The plugin to add. Ownership retains with the caller.
*/
void addRoutingRunnerPlugin( RoutingRunnerPlugin * plugin );
/**
* Returns all parse runner plugins.
* @note: The runner plugins are owned by the PluginManager, do not delete them.
*/
QList<const ParseRunnerPlugin *> parsingRunnerPlugins() const;
/**
* @brief Add a ParseRunnerPlugin manually to the list of known plugins. Normally you
* don't need to call this method since all plugins are loaded automatically.
* @param plugin The plugin to add. Ownership retains with the caller.
*/
void addParseRunnerPlugin( const ParseRunnerPlugin *plugin );
Q_SIGNALS:
void renderPluginsChanged();
void positionProviderPluginsChanged();
void searchRunnerPluginsChanged();
void reverseGeocodingRunnerPluginsChanged();
void routingRunnerPluginsChanged();
void parseRunnerPluginsChanged();
private:
Q_DISABLE_COPY( PluginManager )
PluginManagerPrivate * const d;
};
}
#endif